Till Tantau:
Graph Drawing in TikZ.
In Proceedings of Graph Drawing 2012, Volume 7704 of Lecture Notes in Computer Science, pp. 517-528.
Springer,
2013.
Show abstract
At the heart of every good graph drawing algorithm lies an efficient procedure for assigning canvas positions to a graph's nodes and the bend points of its edges. However, every real-world implementation of such an algorithm must address numerous problems that have little to do with the actual algorithm, like handling input and output for-mats, formatting node texts, and styling nodes and edges. We present a new framework, implemented in the Lua programming language and integrated into the TikZ graphics description language, that aims at sim-plifying the implementation of graph drawing algorithms. Implementers using the framework can focus on the core algorithmic ideas and will au-tomatically profit from the framework's pre- and post-processing steps as well as from the extensive capabilities of the TikZ graphics language and the TeX typesetting engine. Algorithms already implemented using the framework include the Reingold-Tilford tree drawing algorithm, a mod-ular version of Sugiyama's layered algorithm, and several force-based multilevel algorithms.